In order to create scenes with the Orthographic camera by default, you need to create a new custom scene resolution. There is more information available about this option in the Gaming user guide. Objects, when moved in depth will not change size. It changes the camera from Perspective to Orthographic, meaning that there is no more perspective in the Camera view. Orthographic: The Orthographic option is specific to the gaming pipeline. Objects placed closer to the camera will be displayed bigger and objects placed further away will be displayed smaller. Perspective: The Perspective option is the default and most common option. You can either use a perspective camera (regular camera) or orthographic camera (no perspective). The Projection settings allows you to modify the type of camera your scene is using. Decreasing the default value will create the opposite effect. Increasing this value will make the camera cone wider (the angle is more obtuse), widening the FOV and making the grid and all elements appear farther away. Vertical Fit: The camera resolution is set to fit the top and bottom edges of the scene grid.Ĭustom Fov: After selecting this option, use the now-active field to the right to enter in a value, in degrees, of the angle that you want the camera cone to be. Horizontal Fit: The camera resolution is set to fit the left and right edges of the scene grid. The drawing grid is always scaled proportionally to a 4:3 ratio (unless you change the scene alignment), therefore changing the Field of View setting may not show a visible difference if your project resolution is also 4:3, such as NTSC. Use these options to define the FOV (field of view) of the camera (angle of the camera cone) and how the drawing elements (and drawing grid) align to the scene grid. The human eye requires a minimum of 12 frames per second to perceive a fluid animation. Avoid going under 12 frames per second as your animation will have a choppy playback. The lower the frame rate, for example 12 fps, the slower your animation will play.
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